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Sunday, November 23, 2014

An update from Emperors Choice

Hello Arduin Fans,

    I know it has been a month since my last post, the weeks go by fast. Especially when you are digging out of the snow here in Buffalo! I am still finishing up a few areas of the company, it has been a slow go. Please be patient as I get everything caught up. I do want to let everyone know that all Arduin products will stay available now and into the future. A restock of all books in the works.
    Just remember to enjoy the version of Arduin, that YOU like and play! Whether it is the Grimoires, Arduin II, Arduin Eternal, and/or just parts of Arduin, enjoy, enjoy and enjoy! There is no right or wrong and one system is not any better than the other. Play Arduin and have fun! Feel Free to comment on this post and let me know how you play Arduin the good, bad and fun. Arduin and EmpCho forever!!!

Thank You,
George De Rosa
Emperors Choice Games & Miniatures Corp.

Tuesday, October 21, 2014

A word from Emperors Choice!

Hello Arduin Fans,

    I will be giving some more information in the near future about Arduin, just need to get some other areas of EmpCho caught up at this time. Thank You everyone for your outstanding support all these years!

Thank You,
George De Rosa

Wednesday, April 16, 2014

Names of Lesser Demons

Anyone who has spent some time poking around in the early grimoires will have found an intriguing section that lists out the names of the lesser demons.  It was meant, of course, as a guide but was incomplete.  These names were, alas, cut to make room for other material.  So, in the spirit of bringing forth more and more of the early material of those years, here is the name of those missing demons.

In the legend of Arduin through the eons the names of many lesser demons have been learned and listed in grimoires. Here are those names now known:

Acid Fiend: Vishett, Vishing, Avishaat*, Avesstashett
The Creeping Doom: Exthebb, Exshlepp, Exshexxus
Earth Demon: Gnoth, Gnorr, Gnuld, Gnorg, Gnulth, Gnumra, Gnayla*, Gnymba*
Fire Demon: T'Skree, Turaag, T'Kraar, T'Vroon*, T'Chreen, T'Vraalk, T'Skaand
Fire Fiend: Bwang, Bwakkus, Bwaak, Bwaffla
Hell Cat: Hekkhat, Akkhet, Akkahett, Arkhing*, Akkhakkalak
Hell Flash: Zzraapax, Zzaxax, Zzandraaz
Ice Demon: Ryobar, Manobar, Lukobar, Thandobar, Frundobar*, Alcobar
Night Demon: Murgra, Braskael, Braskhund, Khnorvolkk, Branth, Aang, Razur
Sea Demon: Urog, Uralth, Urong, Uragg, Urga*, Urvos, Umaat*
She Devil: Sashaena, Soreentha, Sorwythla, Saphaera, Samaastu, Soletha
Star Demon: Harhraang, Harhross, Harhoara*, Harhramax
Storm Demon: Dalphraendrax, Amotumolphora, Xuandrixaling*, Nrafflaxyrax
Sun Demon: Tangtura, Ataangra, Natangalon, Ranatangorn*
Swamp Demon: Shuphaloth, Gushuppla, Sagashuph, Nashuphshuggra
Wind Demon: Tring, Lingaat, Vingyth, Arshing, Myring*, Sondving*, Olaving

*Indicates possible female demons.

Tuesday, April 8, 2014

Lords of Light!

Given our return to the basic theme of Swords & Sorcery, of Savagery, Super Science and Sorcery, the link just cried out to be applied:

Hearing the thoughts behind how and why they came up with program are worth the few minutes it takes to watch it.  The sweep across  culture and media of the idea that civilization may not last forever was a product of the cold war and tinted the 80's heavily.  Probably why we had so many apocalyptic and "escape the earth" cartoons and movies.

Saturday, April 5, 2014

A tribute to Mark Burton: Lament

Today is a tribute to Mark Burton, a long time friend of Empcho and Arduin.  He's helped us greatly in the years and while he has been busy, his contributions have never been forgotten.  Lament is his signature character and I share today his character snapshot, the same one Mark shared a few years back.  Beyond what you read below, you can also find some of his magic in AG IX, as he let loose one or two of his spells to grace those pages.  Enjoy.

Lament is a powerful wizard who began his days as the son of a duke and duchess (both high level mages).  He was quickly trained in the ways of magic, although he received some learning in the arts of  warcraft as any noble must.  From the end of his apprenticeship at the age of 16 until he was 25, he acted as his father's steward and agent - often going along with both raiding parties and trading parties.

One day he returned from a long trading mission to find that an army of the ONE TRUE GOD (known haters of mages) had taken control of his home and murdered his entire family.  In a fit of rage, he led his remaining men on a desparate raid to recapture his home and avenge his family's death.  Though victorious, all but two of his men perished in the battle - Glendril the Elvish Mage/Warrior and Cyboril the Martial artist.  They became two of his closest friends and steady companions (both I hope to write of later).

Grief stricken, what was once a kind and gentle noble  reclaimed much of his parents magical items and blasted the castle to ruins.   Forever renouncing his past, he assumed the name of Lament.  Only his  friends know his true identity - and they will not reveal it upon mighty oaths sworn on his family's honor and the blood of their slayers.

The group was joined shortly thereafter  by Apralful, a priest of Circe, Goddess of Magic and endless foe of the ONE TRUE GOD sect.  He became the fourth in their band.

Even unto this day, the four remain constant friends and companions.  They have seen and fought in many places and worlds. This band has now adventured together on and off for some 140 years (yep they all took some of those lovely potions of longevity and potions of youth).

They have fled from balrogs, destroyed dragons, led armies, assassinated kings and even prevented the opening of the way for Cthulu's evil minions. They explored much of the infamous Death heart, although repulsed before finding the one treasure above all others that Lament desired - the legendary "Black Grimoire" which is believed to contain all known spells.

They fought their way through various lands and up unto Dragon Mountain wherein they were victorious, along with a party of some 8 other adventurers. It is said that Lament is the consort of Circe's High priestess, who happens to be Apralful's sister.

In any event, he is known to have many items of magic and mystical might.  The only ones confirmed by any though are a "Staff of the Winds" and,  from the bloody depths of Death Heart, the infamous "Hand of Doom".

At present,Lament is attempting to locate the appropriate spot to create a small university of magic, to teach young mages both magic and ethics and to study other planes and worlds with some level of security.  Lord Elric and the College of Mages  have promised support in this venture.

Lament appears as a man anywhere between his late twenties and early forties with grey eyes, brown/grey streaked hair, a medium tan and is somewhat short and slight in stature, although clearly muscled.  He has imbibed  several Potions of Longevity and several Potions of Youthfulness as well.

Race:  Human    Class:  Wizard
Alignment: Neutral
Legacy: Noble   EL:  28    HP:  54
CF: 18   RF:  19     RD:  4    Mor:  14

Name: Lament
Int: 20    Wis:  17    Con:  18    Str:  19    Dex:  21    Agil:  14    Ego:  19    Ch:  11
Special Abilities:
Special Equipment:
Staff of the Winds
Hand of Doom
Potion of Longevity
Potion of Youthfulness

Tuesday, March 18, 2014


If you are in the area, I'll be attending LeoCon at Texas A&M.  I've set up a fast paced run that will stress test the system and give the players a good run as well, using the new Arduin Bloody Arduin game as a showcase.  See you there!

Monday, March 17, 2014


The weekend found me in New York, an impromptu meeting made out of unhappy circumstances.  We found some glimmers of  gold in the darkness, though and managed to talk in depth about Arduin and its future.  
Today, as well, I met with my partner-in-crime Ross Watson on the latest update to Arduin, the Arduin Bloody Arduin system.   I've a little bit more of work to do before I can release it out as a beta for playtest but I'm quite confident we are on the right track.  I'll be earmarking 10 or so groups for the initial testing and then widening the scope as time progresses.  My gut feeling is this will be the best system yet.  I've strived powerfully to keep the sense and feel of the old AG system while including updates  where it seemed mesh well.  Where Arduin Eternal stepped too far to the right with its lush detail and sometimes intricate mechanics, Arduin Bloody Arduin has stayed true to the inherent simpler structure of the AG's.

Friday, March 7, 2014

GM's Day Sale

Okay, so its been forever since I've made a post.  I hadn't even realized how long had gone by it has been so filled this last month. 

Just an honorable mention that DriveThruRPG is currently running a 14% off “GM’s Day” sale.  This includes all Empcho’s electronic releases (along with the work of a whole lot of other publishers as well). If you’ve been thinking about grabbing Arduin Grimoire or any of our other releases, now’s the time to strike.  Here’s a direct link to all items Empcho has on drivethrurpg.

Wednesday, February 5, 2014

Some old magic spells

Arduin, while sometimes quiet, never dies. 

Its been awhile since the last post, but after hospital rounds for all three of us for one reason or another (primarily ailing parents) we are returning slowly.  While its not much of a commemoration, I did find some old spells that I thought you might find interesting.  Look for more activity in the days to come.

Tai-Kyrie’s Serrated Lightning Stings

Range:  120 feet
Level: 3
Duration: Varies
Area of Effect:  One or more targets
Mana:  5 + 3 mana per sting
Effects:  For a base 5-mana point cost plus 3 mana per sting (pre-allocated), the wizard can evoke one serrated lightning sting every second (every 5 CF counts) and cast it immediately or hold it for up to five melee rounds.  Held stings can be cast individually or as a swarm, and a wizard can reserve up to one sting per El accumulated.  Each does sting does 10 points of electrical shock, 1d8 HP tearing and 1d4 HP piercing damage but requires line of sight to hit a target.

Tai-Kyrie’s Spider Lightning

Range:  20 feet
Level: 2
Duration: 5 minutes if not discharged
Area of Effect:  One man-sized creature or wall 6 ft. wide by 10 ft. tall maximum
Mana:  7
Effects:  For a 7 mana point cost the wizard can cause an area around him or a rectangular panel to shimmer and dance with electric energies that resemble a quivering spider web.  In either form the spider lightning will discharge 8 points of electric shock into any living being that touches it directly or with conductive material, fading after such discharge.  Its primary potency is versus missiles, which it will shred and destroy any missile smaller than a spear, regardless of number.  It can do this for two full melee rounds before fading; otherwise, it lasts until its duration ends.