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Friday, March 23, 2012

Skill Trainers

Acquiring Skill Trainers

Eventually players will desire to improve skill through a trainer or desire to improve on their own time during the game.

Skills and Training
Skill rises on a bell curve. As you rise in skill its gets harder and harder to advance. A proficient level person will see huge rises in skill compared to an expert level person doing the same task. They are already a master at the task. At some point in progression, a player will resort to using the EPS they gain to see improvement skill wise, especially at the Genius to Legendary level. This represents the fact that a master of something has to truly dedicate their time, effort, resources and experience to advance.

Finding a trainer is always the first difficult step. See the Skill Trainer Availability table below. Also, a trainer can teach you only what they know and not beyond it. Trainers also vary in style when they teach. Those who are available might have social, economic, national or other burdens for the player to cope with to train with them.

Skill Trainer Availability Table
Trainer’s Skill Level
% Availability
Proficient
100%
Trained
70%
Experienced
40%
Specialist
10%
Expert
1%
Genius
––
Legendary
––

Skill Style
Every trainer has a specific style of training.

Using a trainer and expending resources, time and money can do one of the following depending on the trainer. They represent training styles. All trainers are capped at their skill level regardless of style. Only an unusual trainer has more than 1 training style.

  • Give you a bonus amount of skill points after a set period of time, usually a month to several months. The spread of points depends on the skill of the trainer as does the cap on advancement using this form of training. Usual caps are equal to half the trainer’s skill. An example would be training at an academy, a gladiatorial school or military indoctrination in a specialty. This form of training is best used when you have low to medium proficiency and want to advance.
  • Give you a skill advancement bonus to your next set # of skill advancement rolls. The bonus and the amount of times you can apply the bonus depend on the trainer and their skill. You find the opportunities for advancement using this training style. An example is a highly skilled trainer that gives you an immersion course or boot camp in a subject and then returns you to your normal life.
  • Provide you a with a skill advancement opportunity on a reoccurring time frame. Requires you to dedicate every waking hour to the trainer and do nothing but work on this solitary skill. In return, you make periodic skill advancement checks, potentially with a bonus from the trainer on an interval. This style is similar to the first and second styles but more immersive and focused in application to the subject. A good example is a short, very intensive indoctrination of a subject that includes all aspects, big and small, while forcing you to live, breath and defecate it while you are being indoctrinated.

Training on the Go
Training someone who already has some knowledge (at least 1 skill rank) and uses the skill in real world situations is using a form of Skills Trainer. Here you are guiding their development by adding a temporary skill advancement bonus for when they do get a skill advancement opportunity.

This approach requires the person to use the skill like normal. However, when checking for skill advancement the GM allots a special +10 skill advancement bonus. This amount can be higher (up to the GM) but should reflect something special or out-of-the-ordinary for such a case.

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