APT: For GMs who desire a limit on magic artifacts, your APT is the total amount of magik you can put on your person (passive or otherwise). The amount listed here counts against your APT total; if you exceed your APT then an artifact quits functioning.
TD: Arcanalogy, Knowledge, Noetics, Pnuema or like check to identify the artifact. Typically, arcane artifacts use Arcanalogy, psychic ones use Noetics and so forth.
DUR: How much damage said item can take.
VALUE: The general, legal current market value
CONDITION: A limitation that exists on the artifact, such as usable by a certain profession, race, locale, etc.
POWERS: Its powers or abilities.