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Thursday, September 29, 2011

Arduin Herbology : Depoukarn Vine (Dep-OWE-carn)

 
DEPOUKARN VINE
Description: A wiry vine parasitically lives off other beings, winding and turning on itself above the skin but spreading inward to the bone with its roots.
APT: 18
Climate: see below. Locality: see below.
Time: see use
Search TD: 150
Use TD: None.
Normal: These vines alter their hosts in various ways for survivability. The vine survives as long as the host survives. They can bond instantly with a living being but it takes 1 minute and 1 HP damage to firmly root into a host. Afterward they slowly adapt their host, making subtle changes daily until a certain symmetry is reached. Each day they make a change to their host, they cause 2-ESS impairment. Each of the following will happen daily until their max benefit is reached. Once all maxims are reached it consumes 1-ESS impairment daily to sustain itself.
  • Adds a +1 bonus to DEF, to a max +20 bonus.
  • Adds a +1 bonus to the Maneuver skills, including Weapon, to a max +5 bonus.
  • Adds a +1 bonus to CON.
Rare: Requires Embolden Herb to activate.
  • When done it provides a +1 bonus to Fear, Shock, Disease and P/V saves, to a max +20 bonus.
  • Adds a +1 bonus to DR.
Hidden: Requires Find True Essence to activate. When done it enhances its host's most frequently used skills, providing a powerful edge to keep it alive. Essentially, it provides a floating +10 advancement bonus that is applied once to whatever single skill is used the most (GM adjudicated) that session.

2 comments:

  1. Can you clarify the question? If you are asking whether multiple vines work, then the answer is no.

    Only a single vine can exist on a host. Thus, the max benefit it could provide is +1 DR and +1 CON.

    As a note on the hidden uses, only an herbalist can unlock and set up a vine to be implanted in another to give the hidden benefit.

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