Normal Use
At
times, a character will use two or more weapons simultaneously. In
such situations, you gain the bonuses and penalties for both weapons.
This includes CF penalties and both CF penalties are added together to
determine the new CF when using both weapons. In addition, you have a
penalty, equal to a 75 – COORD to your ATK and ALL Maneuver skills.
The penalty also includes skill checks that use the weapons, including
Parry and Block actions. If unskilled in one of the weapons, double the
CF and Fumble penalties. If unskilled in both, triple them. In
summation:
- Add bonuses and penalties of the two weapons
- Add CF penalties to determine new CF (both weapons strike on the same CF Count)
- 75 – COORD to your ATK, ALL Maneuver skills, and skill checks using weapons
- Double or triple the CF and Fumble penalties if unskilled in one or both weapons
So,
what does having this extra weapon give you in return for all the
penalties? The added weapon provides an extra quickened action that can
be used to do one of two things: Allow you to Block or Parry with your
weapons, using the combinations listed above OR to employ both weapons
in an attack, adding your extra quickened action to your normal action.
This special attack, allows you to employ the weapons to hit a single
foe, doing damage for both weapons or strike at two adjacent foes.
Additionally, damage, no matter how employed against foes, is only
applied to one weapon. Hitting a foe with two weapons, even if in the
same CF Count, still counts as two hits, so they gain DR against both
hits. So, to list it out, you can use the extra quickened action to do
the following:
- Block or Parry
- Add to a Normal action to strike one foe, inflicting both weapons damage to one foe
- As above but as separate attack rolls against two adjacent foes
Just
a couple of notes to tie up this section. Both weapons can be employed
with a Flurry (Combat) and Whirlwind Assault (Combat) and still be
considered only one attack. The same applies to Speed Strike (Weapon),
though the attack must be against the same foe. The use of two weapons
also applies for Whirling Strikes (Combat), and as long as one of the
two hit (if separate attacks are made), then the bonus is gained.
Harmonious Blades [Weapon] *new!
Prerequisite: Trained
Harmonious
blades requires you to be dual wielding weapons. When making the
special normal + quickened action attack to hit multiple opponents, you
can strike opponents anywhere around you, not just adjacent ones.
Additionally, you can employ the quickened action gained from the extra
blade in the following ways as well:
- When using All Out Assault (Combat skill), you add a +25 to the bonus gained
- It can be used for the quickened action required by the Baffling Moves (Combat) secret
Joined Blades [Weapon]
Prerequisite: Experienced, Elastic Mind [Combat]
Joined
Blades requires you to be dual wielding weapons. You can employ the
quickened action gained the extra blade to Block or Parry as normal OR
to make an attack roll, without combining it with a normal action.
Essentially you disconnect the requirement to combine the offhand
attack with your normal attack. You can also split your BODY damage
between the two weapons, if desired, instead of apply it to one or the
other blade. You make this determination prior to your attack and it
must be split evenly if you do.
Balance of Steel [Weapon]
Prerequisite: Specialist, Joined Blades, Synergy [Athletics], Harmonious Blades
Balance
of Steel requires you to be dual wielding weapons. Normally, having
the second weapon provides an extra quickened action. Balance of Steel
provides changes this to a normal action for the purposes of secrets,
maneuvers and attacks with the weapon only. Secrets or actions that
take all your actions, such as Flurry, benefit as well.
Spread Attack [Weapon]
Prerequisite: Expert, Weapon Cunning, Pinpoint Attacks [Combat], Dancing Weapon
If
you are capable of multiple attacks, you can spread your attacks freely
across any number of foes you can reach. This includes the barrage of
attacks gained from Flurry, Whirlwind assault and other maneuvers that
provide additional attacks as well. If you have the Balance of Steel
secret and are dual wielding weapons, you gain an additional quickened
action that can be used to Block/Parry or attack. However, if you use
it, both quickened actions gained from the extra weapon can only be
employed as quickened actions.
NOTES
Spin
Attack may be performed with each weapon if you have secret in both
weapons. You choose to either employ them as a single unit, striking
with both against everyone around you, or to Spin Attack attacking with
them separately. Either way, it takes a normal action and the normal
action equivalent explained under Balance of Steel to employ both
weapons.